These are the homepages of Andrea Gilbert, Bill Mitchell and Mildew the Cat (deceased). Prepare to be amused and confused, but remember... good job nothing (ever) matters.


More about the clickmazes java applets.


Find out how clickmazes has developed.


Interesting places to visit on the internet.

Text, artwork, java applets, maze concepts and designs
© Andrea Gilbert
unless otherwise stated
andrea@clickmazes.com

Site design:
www.brettspiel.co.uk

Site hosted by:
www.metanate.com

created: 25/10/97
last updated: 21/01/12

 

 

Recommended link...

Welcome to the clickmazes! Lots of unique interactive puzzles and mazes found here, and a few other things besides. Click on the links below to find out more. Enjoy... and let me know how well you survive.

New for January 2012 I bring you the stepping-stone mazes designed in collaboration with Robert Abbott (USA), and currently featured on the cover of Games Magazine (March 2012 issue). These nifty little mazes almost design themselves, how cool is that. Also for anyone with a Nintendo 3DS, checkout UBISoft puzzle game James Noir's Hollywood Crimes (released November 2011). Enjoy the puzzles, solve the murder and, for bonus points, see how many puzzle designers you can correctly identify.

TJ-Wriggle
for iphone!


Maze gallery
A portfolio of my maze designs collected over the last 30 years.

Wriggle collection
A collection of puzzles all based on the wriggle rule.
updated: December 2010
Attic gallery
A selection of scanned, hand-drawn mazes from the archives.
Tilt collection
A collection of puzzles all based on the tilt rule.
Stepping-stone mazes
Mazes lurking in seemingly random grids of coloured stepping stones.
new: January 2012
Oskar's collection
A collection of puzzles from the hands of Oskar van Deventer.

Quantum maze
Can Schrödinger's cat solve mazes?
new: December 2010
Plank puzzles
Work your way across a swamp using an inadequate selection of planks.
Orientation mazes
Tiny little 4x4 arrow mazes which are so much harder than they look.
BoxUp puzzles
Inside-out Sokoban. Push the boxes from the inside only.
XL-up maze
From I to XL, and then keep going.
Step-over sequence mazes
Don't trip up in this step-wise maze.
Maze of Life
Interactive game of life. Can you keep the blue cell alive?
Colour-zone mazes
Roll the oblong block around the colour maze.
No left turn maze
Looks so easy until you realise you can't turn left.
Full-house puzzles
An Erich Friedman classic, of the 'fill-the-grid' genre.
Chain-reaction
Match colour or shape and clear the board
Tile puzzles
A tiny, meany jigsaw. Rearrange the tiles so that there are no loose ends.
NEWS and RULES
Mazes and puzzles based on simple grids of operators.
Punt mazes
Tricky little sokoban style puzzles.
Knight's tour maze
A peep-hole maze based on the knight's move in chess.
Blackbox
Send rays of light into the blackbox and deduce the location of the hidden atoms.
Odd-one-out puzzles
A selection of picture and word puzzles.
   


 Andrea - a potted history. As a child in the 70s I drew free-hand mazes, ever larger and ever more detailed, on 2D and then 3D surfaces. In the 80s I preferred form and structure, strong patterns that could be broken in small ways to produce elegant mazes. In the 90s I turned increasingly to rules and logic to add extra layers of complexity and push my skills to the limit. More and more I lent on my own (and others) software engineering skills to help create, prove and solve my mazes. In the late 90s the web, and in particular java, finally provided me with the perfect tools to launch and share my ideas, and opened up a whole new range of possibilities. The web-based, interactive puzzle-maze, or the clickmaze. What can I say, the 00s look set to be the most exciting decade yet. Keep clicking and be amazed!

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