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Tilt collection

This page introduces all the clickmazes puzzles that feature the 'tilt' rule. If you've not tried them before this is a great place to start your clickmazes tour.

2D tilt mazes: Roll the ball around the tray and collect all the blue goals.

Tilt puzzles: Two sliding blocks in one tilt tray. Each block must reach its own goal.

Marble mazes: Losing your marbles has never been so much fun.

3D tilt mazes: Three layers of tilt maze interlinked with lift and drop points.

Cups and peas: Learn to juggle, tilt style, with cups and peas.

Magnetic blocks: Tilt blocks with magnetic attraction. Unite and conquer.

HexaRoll: Tilt with a twist. A tilt inspired puzzle from Oskar.

 
 

Prefer to play tilt-mazes on your iphone or ipad? Tip&Tumble is available for free to accompany the clickmazes relaunch. Featuring an extended, super-set of tilt puzzles, including 2D-tilt (single goal and multi-goal) marble mazes and more! 90 puzzle total. See the YouTube video for a preview.

Observations on tilt-mazes

The tilt rule is one manifestation of the simplest of multi-state maze-rules; the must-go-straight rule better known as the bridge. Most people probably would not consider a maze with bridges truly multi-state. However, from a two-dimensional viewpoint, when you stand on a bridge you are clearly in one of two states, either on the upper-path or the lower-path and clearly climbing from one state to another is not permitted.

In the tilt-maze, as in many multi-state mazes, the bridge is implicit. Any (square) cell that is lacking all four wall creates a bridge (a hexagonal cell creates potential for a triple-bridge). Far more subtle in a tilt-maze however are the half-bridges, created by a cell with a wall on only one side. The effect of the half-bridge is rather like a half-built fly-over where, unless you simply back away, you end up dropping from the upper-road to the lower-road and (most importantly) you are not permitted to reverse this decision. Every junction in a tilt maze is effectively one of these half-built fly-overs, which means every significant decision you make is non-reversible. You can easily end up right back at the beginning or, worse still, in an inescapable black-hole.

Thus the tilt-maze combines two of the simplest yet most powerful maze-constructs, the bridge and the one-way-arrow, but does so with almost complete transparency, making the trickery often very hard to spot.

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© Andrea Gilbert - 1998-2020