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The applet below can be run in one of three modes. In no-walls mode (the default) you are given no visual clues as to which moves are legal. In top-n-tail mode walls are drawn around the head and tail of the worm to indicate which immediately available moves are valid. In tunnel mode all walls are initially displayed but will disappear (and reappear) following the top-n-tail rule. The visual mode has no impact on the maze itself, but top-no-tail and tunnel mode give more visual feedback to guide you through the maze, use whichever mode suits you best.
(*) Warning, some older JVMs may not display the 'generating...' pop-up correctly. Note also, auto-generate runs for up to 5 seconds to try and generate a new puzzle. For the larger grids, on a slow PC, this may not be long enough to find a decent puzzle, resulting in a trivial challenge (sometimes the search may even fail completely). If this troubles you, please find a faster PC! applet, concept & puzzle set © Andrea Gilbert 2006 With thanks to Oskar van Deventer for discussion and debate
that resulted in the top-n-tail and tunnel modes of play. |
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