The Centrifugal Force

"Hello... I recently discovered the Plank Mazes by Andrea Gilbert at the and web sites. I solved some of these mazes but not all. When I read the comments about Route 66 and Fiendish being the only mazes having a move/span ratio greater than one, I immediately thought that it should be possible to do better. Below is the result of my work on this idea..." (Pascal Wassong - March 2001)

Sorry, this is a Java applet.

The Centrifugal Force
Cross the swamp from left to right using the available tree-stumps (fixed) and planks (moveable). A full description of plank-puzzles can be found here.

Click on Restart to restart.
Click on Undo/Redo to step through previous moves.
Click on Replay to restart with redo active.
Click on Load/Save to restore/capture a move sequence.

Click on the play area to pick up or put down a plank. Accessible stumps will be highlighted for you.

The Centrifugal Force is Copyright © March 2001 Pascal Wassong. Unmodified reproduction is permitted in any medium, provided this notice is preserved.


The Centrifugal Force (TCF) was designed by Pascal to demonstrate that it is possible to attain exceedingly high move-over-span ratios by concentrating on one of the plank-puzzle's movement rules and crafting a very long solution using as fewer stumps as possible. Here are the full figures for TCF compared with Route-66 and Fiendish.

   Route-66  Fiendish  TCF
Grid 9x9 (square) 8x8 (square) 15x15 (square)
Planks 3 (1+2+3) 4 (1+2+3+4) 3 (1+2+5)
Shortest solution 66 moves 57 moves 342 moves
Span count 54 40 74
Move/span ratio 1.22 1.42 4.62

As Pascal points out himself, this maze is not difficult to solve. There is a big loop using the two shortest planks and each time you move the longest plank, you open but also close a 'valve' on this loop, which forces you to re-walk the loop. The span diagram for TCF (below) illustrates this long loop very well. Note, TCF relies almost completely on the planks-cannot-cross rule to create the valve-effect, however this diagram also illustrates one of the key plank-puzzle strategies; how it is often necessary to 'drag' a plank along so as not to lose it (even though you don't actually use it for several moves). Within the long loop below you can see several instances of the small plank (P1) being dragged along by the medium plank (P2).

TCF has effectively illustrated that the move-over-span ratio is not a good measure of plank-puzzle difficulty. There is plenty of spare space in TCF into which additional stumps could be placed that would hide or confuse the true-path (solution) without shortening it. Effectively each additional stump increases the difficulty of the puzzle yet, by increasing the span count, automatically decreases the ratio.

I finish with a quote from Pascal... "The name of the problem comes from a famous chess retro-analysis problem by Dr. Luigi Ceriani where a King had to make a round trip on the chessboard to unlock a position ... I regularly compose chess problems. Mostly, making them difficult to solve is not what I have in mind when I compose a problem. I have generally one idea that I want to show to the solvers (or to any person interested, even if they just look at the solution). And to show an idea, it is even better that the problem is easy to solve so that one can focus on it. This is exactly what my purpose was while creating TCF : just showing one thing that can be done with these rules".

The Centrifugal Force – © Pascal Wassong 2001
Plank Puzzle applet – © Graham Rogers 2000-01